Originally posted by HeroFallenVillain:So I'm working on an end game base design and would be interested in finding some people to bounce ideas off of. The only real danger is slipping off the edge but just keep your minibike parked nearby and if it happens just jump on the mini and drive off about 100 yards hop off and kill then as they chase you, when they get close drive another 100 yards away and keep it up until dawn. If the cops or vultures are beating you down knock a hole in the peak of the roof and drop down onto the concrete interior, with a ladder and hatch you can retreat to heal and then back out to the zombie slaughter. It takes me about 1 in game hour to repair and replace the half a dozen missing blocks as well as repair and replace the iron sheets. Stand on the extension and shoot the zombies, they rarely break more than a block or two deep and ignore the far side of the building as they are drawn to you out on your extension. Use wood frames to get up on the garage and just crouch and pick up as many frames as you can. You guys make bases way too hard, if you want a place to survive the blood moon hordes at least up to day 133 just go find a garage, knock off any overhang and add one block to make the walls higher.Ĭlear everything around and inside, including the wood studs, fill it up to the roof with rebar frames and concrete them, add a 2 block extension off of one side, cover any exposed concrete with iron sheet. I suppose any other design would most likely be fully subterranean. It might be manageable for one by relying on the turrets but I think it would be quite difficult and probably not possible on low loot and/or high zombie count.Ģnd Edit: After discussing with another good builder, I'm wondering if I need to be asking is anyone actually running something that doesn't fall into a loose description of 2 stage kill lanes with entrances on all four sides? First stage being electric fences and blades mostly and second being turrets. It is self reliant and intended to be spawned into any world randomly and able to function as intended. This design in not using any methods of "cheesing". If anyone would be interested in helping, offering advice or getting a copy of the final products, let me know. I was planning on doing one finished version and then one that is "overrun" which would function like the newer dungeon style POIs. Though that's just a loose practical concept. The concept is similar to something like an umbrella Corp facility. I'm working on making it a prefab now and looking for some input on defense ideas, as well as design ideas and aesthetics.Ĭurrently the basic design is 4 underground kill lanes coming in from north east south and west with a gated garden on ground level and a tower extending several floors above and below with an underground garage. So I'm working on an end game base design and would be interested in finding some people to bounce ideas off of.
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